NEWS

30.12.2015

HIGHLIGHTS FROM 2015

Yet another year gone by. As we edge towards 2016, we would like to take a moment to thank those of you who gave us your trust, support, advise and time. It’s been a good year for the studio and for this we remain grateful.

 

Here’s a quick glimpse of our 2015 highlights.

 

Mangala For All: The year started with us roaming the streets of Ahmedabad, India with miniature Mangalyaan space probes. The project has been a fascinating discovery of India’s space ambitions within the context of global (meta)geopolitics and the commercial space industry.

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Drone Aviary at the V&A: Through a series of drone models, publications and films this project investigated the social, political and cultural potential of drone technology as it enters civil space. It has been shown at the Victoria and Albert Museum, Design 21_21 Tokyo, Museo Villa Croce (Inaugurazione di RAM House), and ZKM Karlsruhe, and will continue touring in 2016.

 

Superflux Magazine: We launched an amorphous magazine! The first issue designed as a double sided A1 poster titled ‘Cartographies of the Sky’ explores the vertical geographies and digital infrastructures that cities will need in order to accommodate civilian drones. It has an editorial by Warren Ellis and short drone fictions from Tim Maughan.

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Uninvited Guests: With a focus on IoT and connected homes within the context of elderly healthcare and remote tracking, our short film for Thingtank explores the frictions between an elderly man and his smart home. 

 

BuggyAir: Following our winning application for Innovate UK’s IoT Launchpad Competition we have built, and are testing working prototypes of an accurate mobile sensing kit that helps parents understand their children’s exposure to air pollution.

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Data Futures: We developed the strategy and accompanying narratives, scenarios, and artifacts around future of data and alternate financial institutions for a client. The project investigates the changing value of data as currency, and the role of technologies such as IoT and distributed ledgers within this new landscape.

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How Will We Live?: My opening keynote at NEXT Conference in Hamburg, Germany connected seemingly disparate ideas of psychology, chunking, artificial intelligence, drones, refugees, and political activism to paint a picture of our contemporary lives.

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Knotty Objects, MoMA and MIT Media Lab I was fortunate to contribute to the first MIT Media Lab Summit devoted to design, Knotty Objects which gathered designers, scientists, engineers, makers, writers, curators, and scholars to examine the transdisciplinary nature of contemporary design. Here’s the video from my session ‘Manufactured Objects‘.

Drone workshopsJonathan Flint and Jon Ardern led a series of drone making workshops with young people (aged 13-16) introducing them to the technology through a series of making and Q&A sessions. There have been some great results so far.

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State of Eindhoven: In October, I joined the City of Eindhoven’s ‘Smart Council’ to confront and provoke policymakers, designers and businesspeople as the city shapes up its remit as a ‘participatory smart city’. More on the ongoing work and related publications soon.

TeamJonathan Flint and Vytautas Jankauskas joined us as full time designers / makers / researchers, and alongwith our newly recruited studio manager, we are really pleased with how the team is shaping up.

Press & Media: Motherboard, Dezeen, BBC Futures, VICE, Creative Applications, Creators Project were some of the publications who featured our work. Also, the brilliant newspaper ‘Paprika‘ from Yale School of Architecture interviewed us for their latest edition.

 

We leave you with Ursula Franklin‘s definition of peace as our hope for 2016:

“not so much the absence of war but the presence of justice… the absence of fear… a commitment to the future.

21.04.2015

SUPERFLUX MAGAZINE, ISSUE 1.

We are a research and design studio. We imagine, investigate, design, build and test ways in which technologies influence and shape our worlds. As our work explores the complex, often intangible nature of technology, we are always interested in finding new, tangible forms for sharing our thinking, processes and outcomes. So we decided to explore the format of a magazine that has a constantly evolving form, a magazine whose physicality becomes a means of provocation in itself.  We decided to produce the first one around our work Drone Aviary and collaborated with writer Tim Maughan whoo has written a series of exceptionally pertinent short fictions for this edition.

So here it is, SUPERFLUX, Issue 1.

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ABOUT THIS ISSUE:

This first edition of SUPERFLUX focuses on our ongoing R&D project Drone Aviary, which explores the social, political and cultural potential of drone technology as it enters civil space. The illustration ‘Cartographies of the Sky’ on the front is a speculative map exploring the vertical geographies and digital infrastructures that cities will need in order to accommodate civilian drones. From restricted zones to geofences, flight paths to charging stations, it looks at how our airspace may become divided and occupied in the years to come. We hope it can act as a tool for contemplation, raising critical questions around the future of public space and ownership of the skies above our heads. The other side captures the project’s thematic concerns around our changing relationships with algorithmic intelligence and increasingly autonomous machines. We designed a series of civilian drones with specific tasks and functions that represent the convergence of wider social and technological trends. (The work is currently on show at the V&A as part of the All Of This Belongs To You show.)

We collaborated with Tim Maughan for the project, who wrote brilliant short fictions for each drone, and an introductory piece on how we hope to present the work as a live experience. From the Superflux team: Jon Ardern and myself (creative direction), Katarina Medic (map and poster design), Jon Flint, Yosuke Ushigome (drone designs), Dillon Froelich and Georgina Bourke (map concept development) have been instrumental in bringing it to life.

We are thrilled to have this out in the world, and are grateful to our colleagues at Superflux andTim Maughan for making this a reality. 

09.04.2015

THE DRONE AVIARY JOURNAL

The Drone Aviary – an R&D project from The Superflux Lab – is an investigation of the social, political and cultural potential of drone technology as it enters civil space. Through a series of ongoing installations, films and publications, the project aims to give a glimpse into a near-future city co-habit with intelligent semi autonomous, networked, flying machines.

We were pleased to be invited by the V&A to present an installation of the project within the Civic Objects display at their ground-breaking show All Of This Belongs To You, running from 1st April to 19th July 2015. Youll find our installation in Rapid Response Collecting, within the 20th century design exhibits, in the space adjacent to the smashed Snowden hard drive and laptop lent by the Guardian.

 

(The Drone Aviary Film, recommended viewing with headphones)

In this post, we want to share some of our intent behind the project, as well as our process of research, design, hacking, building and testing, all of which continues to be an intense but great learning curve.


PROJECT JOURNAL: INTENT, RESEARCH AND DESIGN PROCESS

Its 2015. An inebriated off-duty government intelligence agent sends his DJI Phantom crashing into the White House, resulting in the private drone company forcing a mandatory firmware to disable all Camera Drones in Washington DCs No Fly Zone with immediate effect. And this came just few weeks after a drone outfitted with mistletoe flew into a photojournalist’s face, bloodying her nose and chin. Whilst the occasional crash stories get all the coverage, the last couple of years have seen a prodigious rise in civilian drones with venture capital funding for drone-related startups totaling to $412 million in 2014. From NASAs hurricane-hunting drones to methane-sniffing anti-fracking drones, to the larger corporate beasts such as Googles Project Wing and Amazons Prime Air delivery service, Facebooks solar drones, the more altruistic ventures such as the Drones for Good Award, the critical voices of the Centre for the Study of the Drone and Drone Journalism Lab, to the hugely popularDIYdrones.com – the interest in drones is growing faster than any regulatory framework around their use. Ruth Mallors, director of the UK aerospace Knowledge Transfer Network, estimates the value of all the potential services drones might provide could excede $400 billion a year.

All of this clearly shows the rather overwhelming excitement around civilian drones, whilst the technology remains a moving target of invention and boundary-testing making it almost impossible to create legal and cultural boundaries quickly enough. More importantly, it also means there is little opportunity to reflect on the implications of living with it today, or in the near future.

How will our cities adopt to them, what supporting infrastructure will need to be built, how will it weave into the fabric of the city, and how will it age?

 

As we have seen, the word drone is a complex, heavily loaded term; simultaneously a mascot of risk-transfer militarism, and an artifact of celebrity obsession, a tool for important journalistic endeavors and a DIY enthusiasts dream. Whilst the focus is on innovation, there is little contemplation on how the presence of these machines will change our lived experience of the urban environment, and the way we understand and interact with their increasing autonomy. And that is precisely the ambition of the Drone Aviary project: to explore the physical, digital, spatial, and civic complexities of this technology. In our work we use the term drones to suggest partial or full autonomy, although our bigger motivation is to use this technology as a vehicle to reflect on the wider consequences of how personal robotics might integrate into our everyday lives.

We also want to use this opportunity to investigate the technology not just as a machine with all its technical capabilities, but to explore the vision it will have, the space and geography it will occupy, the network it will operate within, the physical and digital infrastructures it will use, and the legal and regulatory frameworks that bind it.

1. THE OBJECT
2. THE (AIR)SPACE
3. THE VISION
4. THE INFRASTRUCTURE

 

1. THE OBJECT (THE TECHNOLOGY, ITS MATERIALITY AND AESTHETICS)

We walked over from the Studio to Southwark Park, where Jon placed his drone down in the middle of the expansive patch of grass. He walked a few steps backwards, holding the controller. About seven of us stood right behind him. Dan was holding his laptop, I was ready to film the moment. Jonathan and Dillon were holding spare props and batteries, and Sam had his headphones on ready to listen to the input from his audio recorder.

Whooooosh. Easy lift off, the propeller blades cutting through the grass as it went soaring up into the sky, gently steering left all the way to the end of the park, then right, then back towards us, marking a perfect square. All of us stood in a row, cheering as we witnessed our first fully autonomous flight, from a drone we had built. It was exhilarating. It was the first step towards testing the RTK swift system, and excitedly we were talking about getting 5-10 drones flying autonomously in outdoor space, talking to one central system.

But just then, instead of landing where it was meant to, the drone began to accelerate and flew towards us. Everyone screamed, rushing back. And then almost as abruptly, it averted, flipped, raced backwards and gently landed a few yards away. Someone let out a sigh. A nervous laugh followed. Jon simply turned around and said, Sorry I didn’t mean to scare you. He had seen the flight going wrong towards the very end, and taken control of the remote just in time. That ever-so-brief moment of horror on the faces of those technologists, makers, designers and artists will remain an acute memory. Those who build and play with the technology, those who would be most equipped to deal with surprises were left shaken, if only for a fraction of a second.

This little episode gives a quick glimpse into our teams relentless effort to get under the hood of this technology, spending vast amounts of time building and testing, in order to grasp its rapid growth, and understand the limits of (hacked) possibility. We are not drone or robotics experts, but we are designers (and jugaad practitioners, if you like), with enough skills and expertise to understand the complexities of this technology and test its limits. And this process of making, building, hacking, testing, and innovating is important because its only through such rigour that one begins to understand the huge disconnect between the hype and the ground-level reality of the technology.

For the original installation, we could have bought off-the-shelf drones, and got them to operate and fly. But it was deemed too expensive. We were forced to build everything from scratch – the frames and the drone brain (the autopilot system), as well as assembling it and making sure it survives flight. Our projects focus has been on outdoor flight. Not indoors, with infrared cameras and sensors to guide them, but in an environment where drones are meant to be flying eventually, in order to understand the potential and limitations of autonomous flight. 

 

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Through this process we have also learnt how to move past the current lack of interoperability towards the design of a common operating system, encompassing both hardware and software. But lets not forget that this whole thing of making it real and making it fly is in order to start revealing what these machines really do. With autonomy will come agency, and thats when it starts getting messy and complicated. Its the space we want to explore more and understand better, in order to invent, design, critique and disseminate.

 

FORM AND AESTHETICS

Autonomous robots will displace our sense of control precisely because they are out of our control, but occupy the physical world and demand our attention. Illah Nourbaksh

Each drone that we have developed serves as a touchpoint, a hook, a node that represents a deeper theme, issue or concern. And so it was important that the design and the aesthetic of each drone represents that theme, whilst inevitably becoming an integral part of a consumer landscape. Every aspect of each drone has been specifically built and designed, a conscious and deliberate aesthetic decision to moves beyond the off-the-shelf machine or hacked’/’DIY aesthetic. By presenting them asproducts we want to reference ways in which beautifully designed products and seductive user experience often obfuscate the technology at play, and its intent.

 

2. THE VISION

The conquest of physical space, the extension of societys compass, the ability to be anywhere and see anything.

 –  Benjamin Wallace-Wells

 

The second big challenge of understanding this technology starts the minute you get them to fly. As soon as they start flying, there is a complete and total collapse of the distance between us and the airspace surrounding us, as the drone becomes a new kind of disembodied prosthetic, allowing us to watch over the world with a little controller. Extreme acclivity can be exhilarating. It can make you feel both alone and unrivalled. Standing with your feet on the ground, the tips of your body push up and high into the sky, entering a state of temporary amaranthine. But this can also be simultaneously terrifying, as the drone can behave erratically, either because of your own incompetency or technical failure, and can result in damage, from destroying expensive equipment to causing harm or injury to people and property.

 

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Stills from the film

Whatever the pros and cons, once you have this air-minded vantage point, you enter a position of strategic advantage and strength. A position that eludes to the magical effect of the pale blue dot, the overview effect and the change in cognitive ability. Drones can democratize the overview effect. The scale is obviously magnitudes smaller but the principle is the same. They remind us that the truly remarkable thing is not looking up to marvel at the technology of a balloon or airplane or spaceship, its really what happens when you are up, and looking down.  Chris Anderson.

This might be true, but we also know that this vision becomes more then an adventure sport, its more then a breathtaking view. Seeing the world through the drones eye is powerful. And thats because, drones are, most importantly, data-acquisition devices. Joanne McNeill and Ingrid Burrington make this explicit in their article: All drones carry the burden that comes with being an instrument of tremendous power. It is the vantage point they offer, it is the data they collect from that vantage point, and it is the power afforded by that data.  Their sensors can also capture, record, transmit, share, save and even make decisions. As civilian drones become tasked with chores and functions, they will carry more sensors, gain further autonomy and even agency. This shift will be bumpy, full of bugs and crashes, but it will be a paradigm shift nonetheless. A shift that will bring with it a new language, vocabulary and in this instance, optics, which I daresay, will lead to a whole new politics

Whilst not all drones are harnessing their sensor power for monitoring or surveillance purposes, they will all have this vantage point and will gain informational power, as they operate in this abstract communicational space. When the network is digital and invisible it appears to be like magic and we remained unchallenged, but what happens when it starts becoming visible and gain physical form? What will our relationship to it be, and how will we interpret its actions? Those who own the systems to breathe life into this informational power are the ones who become the most powerful. This, in turn has already given rise to a new kind of networked colonialism. 

 

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Stills from the film

In the film every drones point of view is presented through a series of video feeds, the data they acquire and the metadata they create. This drone vision gives a glimpse of banality of its tasks; capturing, recording and logging data, its capacity to form patterns, infer decisions, and its inevitable clumsiness and fragility. Its an attempt to present a world where the motivations havent changed; advertisers still want to sell cans of coca cola, traffic wardens are still scouting cars for parking fees; tasks that seem mundane and perhaps even repetitive enough to hand over to these flying robots. There is lot going on in the film, and we think repeated viewings might start to reveal new layers. For instance, how geofencing width might vary across buildings. Those luxurious highrises would probably afford to have a deeper geofence, whilst the lesser blessed live with narrow boundaries to protect them. In the advertising sequence, you’ll notice someone who has an ‘access denied’ block. We assume annonymity will become a luxury, an expensive service you pay for. 

Video footage of a city captured from these drones is juxtaposed with our own trials and tests of building and flying them. The film aims to present the shifts in power the technology is creating, from surveillance drones to personal (insta) drones, to present a gripping experience of the messy, multilayered social and cultural narratives that are constantly being written around it.

 

3. THE (AIR)SPACE THEY OCCUPY

We talk about atmosphere, stratosphere, airspace. But none of the words say much about the porousness between the rooftops and the clouds, the bit of the sky we breathe, walk through, and look out upon. J.M Ledgerd.

Building a multirotor and getting it to fly can be complicated, but simultaneously exhilarating and terrifying. But with developments in autonomous flight control software, and changing regulations, the air above our heads could get crowded, and comments like this will become increasingly common. When we talk about civic space, as a physical entity, we rarely talk about the space above our heads, partly because of the (somewhat) naive belief that the belt between our heads and airplanes is a civic space, its in the public domain. After all, we can fly kites and go paragliding. From the common law, where real property ownership extended “from the depths to the heavens” to the infamous United States v. Causby (1946) airspace, the Bernstein of Leigh v. Skyview & General (1978), and many more, ownership of airspace has become a messy battlefield.

In the US, whilst the airspace is heavily regulated by FAA, the bit above our heads up to 500 ft is also being eyed by entrepreneurs and drone companies who want to claim a slice of it. Bigger companies like Facebook and Google are already using public airspace as real estate in the high-stakes competition for domination of the Internet. In the UK too, the CAA is attempting to build granularity in its laws which at the moment are very fuzzy, but this is just where the complication begins. The CAA’s focus is purely safety. For every different aspect of the drones use, it seems like a different legal body will be required to take action.

Countermeasures
As this battle for air rights takes on a new meaning thanks to civilian drones (UAVs), the countermeasures around it are fascinating too. As Parker Higgins commentsUnlike more traditional hacking scenarios, the consequences of a drone being compromised can be both digital and physical.” We have seen incidents, especially in the US, where several drones have been shot down if found hovering above someone elses property. Jamming, spoofing and other countermeasures to combat these aerial machines are well documented. The politics and counter-politics of being tracked, combined with some pseudo-power afforded by a jamming smart drone, is in some ways a tragic irony of our times. 

 

4.  NEW (INVISIBLE) INFRASTRUCTURES

The question of territoriality and airspace takes us into a bigger discussion around infrastructure that will need to be in place for these airborne machines. Whilst the network (through the drones) gets a physical form, the infrastructure to support them is vastly invisible and digital. Amazon recently asked the FAA for permission to test its Prime Air service, on the basis that they will use geo-fencing to keep the drone in an electronic box below 400 feet. The Phantom DJI s No Fly Zone system creates a curious technological and sovereignty precedent, which initially created a geo-fence that prevented the flight of all Phantoms within a 15 kilometre radius of Tiananmen Square in Beijing, and has now been extended to 350 airports. And of course the recent No fly zone over Washington, and the company No Fly Zone inviting members of the public to submit their location data so they can let private drone manufacturers know that they dont want a drone flying above their heads. 

All of this opens up a can of worms. Like so much technology, thought is given to its use, yet all other repercussions and implications remain unanswered. How do we imagine this playing out? How willing are we to give our GPS locations to a private company, who can share it with whomsoever they like? In regards to geofencing, how happy are we to buy something we think we know and then find its functionality constantly change or diminish? And what about all the hundreds and thousands of home made drones that will never obey the geofencing rules laid out by private manufacturers?

This is just the start. Beyond large corporate ventures, the civilian drone industry is booming with gadget lovers buying off-the-shelf technology, DIY enthusiasts, entrepreneurs, public sector and non-governmental ventures, all investing in this technology. As all these drones take to the sky, what are the vertical, digital infrastructural capabilities that cities will need to equip themselves with? What sort of legal and regulatory and frameworks will need to be developed? This is already a contentious issue, which will only become messier unless some careful systems design is not done immediately.

 

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Rules across the world are rapidly changing, almost every week. Its a political and commercial negotiation between businesses and regulators, with little input from the wider public. We are very interested in this dark matter, because none of the things we have talked about above will exist if this space is not considered. We are creating (speculative) sketches and designs of this dark, invisible architecture such as flight paths, zones, geofences and weight restrictions; basically the infrastructure that would support drones to fly and how the city might be divided.

 

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A Speculative map of the city showing flight paths, zones, charging stations and geofencing.  

CREDITS AND NEXT STEPS

First and foremost we would like to thank Arts Council England for their generous support throughout this project. We would also like to thank the V&A, especially the All Of This Belongs To Youteam Kieron Long, Corinna Gardner, Rory Hyde, Kate Drummond and Jennie Llyod-Evans for inviting us to show the work.

This project has involved several exceptionally talented people over the course of the past year and its been a humbling experience to work with them.

Project Leads: Jon Ardern and Anab Jain
Design and Prototyping: Jon Flint, Jon Ardern, Dillon Froelich, Ian Hutchinson, DOME Studio
Film Script and Direction: Anab Jain
Visual Designers: Katarina Medic, Georgina Bourke
Motion Designers: Dimitris Papadimitriou, Laurence Mencé, Alexandra Fruhstorfer
Sound Designers: Sam Conran, Ian Rawes
Technologists: Jon Ardern, Dan Williams, Mike Vanis, Philipp Ronnenberg
Still Photography: Owen Richards, Jon Flint, Jon Ardern, Anab Jain
Drone Fictions: Tim Maughan
Acknowledgements: Yosuke Ushigome, David Benque, Elvira Grob, Gejin Gao, Tobias Revell, Anuradha Reddy, Sarah Gold, Lisa Shakespeare, Carolina Vallejo, Martin and Mariko.

Moving forward, we continue to look for a venue with an open space where some of our drones can fly, moving within feet of visitors, giving a visceral, tangible experience of interacting with these flying machines. Whilst the flight is not critical to our work, we do believe the tangibility of the flight experience will play a bigger role in provoking thought and reflection of the actual technology and its implications. Meanwhile we will continue to develop work in this space, expanding to include other autonomous technologies and their changing relationships to us and our lived environment.

01.03.2015

IOT, DRONES AND SPACE PROBES: ALTERNATE NARRATIVES

 

BUGGYAIR WINS IOT LAUNCHPAD COMPETITION

The best news came at the end of 2014, as we won INNOVATE UK’s IoT Launchpad Competition alongwith six other brilliant companies. We are thrilled to be able to get an opportunity to build BuggyAir, and IoTA through it, in partnership with hardware leaders Sciencescope, software experts Virtual Technologies, our IoTA champion Hugh Knowles and long time collaborator Philipp Ronnenberg. It will be an opportunity to sensitively design, shape and build an alternative IoT project, one which focuses on people, their needs and aspirations. A project where we begin to work directly with people to test accurate mobile sensor kits, understand how data is collected, how they can read and make sense of the data they collect and whom they want, or dont want to, share their data with. From early April we enter into a round of product development, user research and ethnography, whilst actively exploring how we can design open data policy frameworks directly with people and communities. If this is an area that you are working in, do drop us a line.

 

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DRONE AVIARY AT V&A’s ALL OF THIS BELONGS TO YOU
We have exciting news from the Lab too. Our ongoing R&D project exploring the emerging cultural significance of civilian drones received great reviews at Tokyo’s avantgarde 21_21 Design Sight, as part of their landmark show: THE FABMIND: Hints of the Future in a Shifting World. Following from that, we are delighted to be invited to to present another instantiation of the project at the V&A Museum’s upcoming show: ALL OF THIS BELONGS TO YOU. It opens to the public on 1st April, and runs through till 19th July 2015.

 

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A NEW PROJECT AROUND INDIA’S MARS ORBITOR MISSION 

We are excited to launch a new research strand in the studio around national space programs and their relationship to people, with our first ethnographic experiment: Mangala for All. As India Mangalyaan Space Probe, or the Mars Orbiter Mission (MOM), successfully orbits Mars, we roamed the streets of Ahmedabad with a suitcase of miniature deified versions of the Mangalyaan space probe, investigating questions around power, science, progress, development and jugaad-innovation. We are now in the process of making a film which, we hope, will reveal a more complex and fine-grained understanding of people’s relationship with Mangalyaan, and the Indian Space Programme.

 

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ORGANISING AND CURATING LONG NOW LONDON

We have been members of Long Now Foundation’s London meetup group ever since Paul Miller started it way back in 2008. It was a great group of people, but after a couple of years the meetup went dormant for a bit. Towards the end of last year, we took on the baton to reinstate the group, with our first Meetup where Corinna Gardner and Rory Hyde of the V&A, and Alastair Parvain from WikiHouse gave fantastic talks. We then had our second meetup in January with guest speakers Genevieve Bell and Adam Greenfield. We are deeply grateful to Impact Hub Westminster for hosting us so far. Do join the group and drop us a line if you have thoughts about potential speakers.

 

PRESENTING AT ST. ETIENNE BIENNALE

We are delighted to be invited to present the 5th Dimensional Camera at the Hypervital show in the Saint-Étienne Biennale in France later this month, alongwith a great group of colleagues and friends. The project will later be exhibited in Germany for the rest of this year.

 

BOOK CONTRIBUTIONS

We received two beautiful books in the studio last week with our contributions! The Atlas of Contemporary Networks is a complilation of projects by from the MA Communication Design at IUAV Venice, led by Ivor Williams and Marco Ferrari. It includes an editorial by myself, alongside many other brilliant folks. We also wrote about our approach to speculative ethnography for the book ‘Beyond Design Ethnography‘ edited by Nicolas Nova.

 

TEACHING

We continue doing bits of teaching this year, with an ongoing mentorship role in the MA Media Design program at the HEAD Geneva, and a lecture at Carnegie Mellon, and few upcoming workshops.

 

And finally, as we build a bigger team, and work with new clients and audiences, we would love to hear from you. So do get in touch if you would like to hire us, work with us or collaborate.

Adios for now!

 

07.11.2014

ASSISTIVE TECHNOLOGIES AND DESIGN: AN INTERVIEW WITH SARA HENDREN

Future Cities Catapult just launched a major project: Cities Unlocked in collaboration with Microsoft UK and Guide Dogs. As one of the project partners, we worked with blind and partially sighted people to identify the characteristics of future cities which will enrich their experiences, and to develop potential cityscapes which would inspire them to make journeys into cities and around them. We will be sharing a detailed report about our approach, methods and outcomes in the coming days.

 

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Image from our workshop with visually impaired people, city planners, technologists and designers.

 

Today, I’ll start by sharing an excerpt from an early research interview with Sara Hendren, an artist, design researcher, and writer in Cambridge, Massachusetts. She teaches socially-engaged design practices, adaptive + assistive technologies, and disability studies for engineers-in-training at Olin College.

SF: Can you give us insights into how you approach themes in your work around adaptability and accessibility? How should designers go about collaborating with people using these technologies?

SH: I think a good general rule is to start by asking detailed questions about the kinds of technologies, low and high, that people with anomalous bodies are already using—including, significantly, their own highly adaptive and embodied sensing systems. These skills tend to get overlooked in tech development. So: canes, animal partners, and then a combination of aural, tactile, olfactory, and other skills are going to be richly in play already. Knowing as much as you can about those experiences will help prevent you from inventing a problem set, as it were, and also be potential (and potentially hidden) sources of inspiration for your design work.

I spoke to scholar and adaptive device user Georgina Kleege about these issues for the Atlantic Tech channel; she has much to say there about the interplay among the senses and assistive tools of various kinds.

SF: You think a lot about the “the future of human bodies in the built environment”. What are the most important insights you have gained in your research so far, about how the human body and prosthetics adapt to the built environment, or the other way around? How can we design a more symbiotic relationship, that is inclusive, but also unique to individuals?

SH: Those are questions I think about all the time! I’d say broadly that design researchers need much, much more user interview data than we have now—too often there’s a very small sampling of data that’s used to represent human-centered design research with user-experts. Because aging and sightedness and autism and so many other conditions are wildly various, we need much bigger and more robust data sets for understanding wayfinding and product use. See Boston’s Institute for Human-Centered Design’s new user expert lab as an example. They want to be as large a resource as possible, and one that clients can access and pay for when doing market research.

I also think there’s so much more thinking to be done at the systems level, rather than at the product level—but it should be systems research where designers and artists are key contributors at every stage. I think, for example, in cultures like the US and the UK, there’s a pretty narrow focus on individual independence as the only goal worth seeking out—and that independence is thought to be delivered solely via personal technological devices.

But what about community support programs that would be points of contact throughout a city, for help when a person with developmental disabilities needs help after a bus line has been rerouted, or when an elderly person needs assistance getting groceries in the door/shoveling snow? These kinds of systems would help people get and stay employed and stay in their homes for longer than might otherwise be the case.

 

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Images from Sara’s work titled ‘Inclined Planes’

 

Engaging at the systems level would also help designers address issues of equity and access, rather than just shiny gadgets for those who can afford them. That privilege gap is forever plaguing the discourse on new assistive tech, and rightly so.

SF: What according to you are the drivers / weak signals / to which inclusive design for cities should be paying attention? From a technological, as well as social and cultural perspective?

SH: I think designers should first try to be more granular in their approach to “canonical” disabilities: blindness, deafness, and so on. I’d think, for example, about the gradations of sightedness that tend to get overlooked in tech for vision impairments: Most people who are technically blind, after all, *do* have some kind of visual field. They see high contrasts or bright lights only, perhaps. But they don’t operate in total darkness and they do use their vision to see.  There’s much more to be done with design accordingly, especially with *editing* cities for enriched use. Like: consider the high-contrast black and yellow markers along stairs and crosswalks and subway platforms and so on. What would users say about making those more tactile environments—even more than they are now? What else would they like to see in structural and architectural forms that could be better imagined or augmented, again with partial and low vision in mind? This would also address aging and the overall slow degeneration in vision as well.

Relatedly, Georgina Kleege and others have pointed out a category of what might be called “print disabilities”—also in that interview—meaning, looking at an excessive cultural reliance on printed text for city wayfinding and information. What could be done with pictorial icons and sounds and tactile environments that make the city *legible* to those who don’t process print, either because of vision or dyslexia or other learning disabilities? Grouping these sets of users together is a really interesting design challenge.

But there are many other “weak signals” that could become design opportunities. If you listen to some of Janet Cardiff’s work, for instance—there are really interesting opportunities to reconsider sensory wayfinding in cities. She makes alternate histories and tours of physical places with aural cues alone. She does part fact, part fiction sound works that would be fascinating as wayfinding that’s *enriching,* not just *more information,* which is where app design so often ends.

I also think the olfactory sense is woefully underexamined as both a useful tool for wayfinding and a potentially rich alternate experience of the city for everyone. I was thinking about this back in February as I walked to work on an especially cold day—I was so bundled up that my (quite ordinary and adept) vision was partially obscured by my hat and coat and scarf. But that day my route included going by a candy factory—and if you hit it at the right time, the building breathes out butterscotch in the most fantastic, immersive way. I can imagine a wayfinding tour of London that’s indexed completely by scents, and all the socio-cultural geography that would result. I was also intrigued by that taste map of the London tube that made wide rounds in the press last year.

This is all, in a way, revisiting Kevin Lynch’s heuristics for wayfinding again: paths, edges, districts, nodes, and landmarks. Seems to me there’s lots of good ways to dig into alternate and invisible counter-histories or supplemental tools when thinking at cities and access and wayfinding.

In the end, it’s less about seeing “accommodations” tailored to each individual population as though those needs were unique to them; it’s about finding interesting ways to make new Venn diagrams out of multiple publics: multiple uses and users of cities. The overall disposition to look at what seem like mere limitations—*starting* with impairment but pointing outward from diagnostic categories to richer, more unusual experiences for all—this is the kind of orientation that can yield much more interesting research and design.

11.05.2014

A QUARTERLY UPDATE FROM THE STUDIO

The year has flown by! What should be a monthly update has now become a quarterly (perhaps even semi-annual) update, our attempt to share studio highlights, and a fleeting moment to reflect on what has happened and what we have learnt.

 

PROJECTS
On the Consultancy front, we have been lucky to have the opportunity to work with some great clients this year. Couple of quick project hightlights that we can share publicly:

 

Future Cities Catapult / Family Day Out Programme
One of the most exciting projects we have been working on this year is with the Future Cities Catapultcalled ‘A Family Day Out Programme’. The project seeks to work with partially sighted and blind people to help identify the characteristics of future cities that will enrich their experience of it and develop potential cityscapes that would inspire them to make journeys into cities and around them. We have been through an extensive design research, horizon scanning and futurescaping process and are currently visualising some of the outcomes.

 

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Museum of Future Government Services / PMO, UAE
We were lead creative consultants for the concept and scenario development of the Museum of Future Government Services commissioned by the Prime Minister’s Office of the UAE, working the incredible  TellartFabricaNear Future Laboratory and Institute of the Future, spearheaded by Noah Raford. The project launched at the Government Summit, a global platform dedicated to the improvement and enhancement of government services and related opportunities. The six exhibits being shown at the Museum are immediately visually compelling, yet provocative, and ambitious visions of how services ranging from border control to health care to education could be delivered in the future, in an attempt to stimulate thought and action, from their leaders and civic officials in the UAE. Our colleagues at Tellart and Fabrica, working with the PMO, have done a remarkable job in translating concepts, developing elements, and ultimately executing the exhibits.

 

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On the Lab front, currently two projects are keeping us on our toes.

 

Things that Fly and Watch Over You: Quadcopters, multirotors, positioning systems, and such other stuff has kept us occupied in the Lab, in huge amounts. Project Impossible is a beast that is simulteneously exciting and terrifying. One of the most fun part of the project is an opportunity to work with a host of amazingly talented people, all to be announced in an upcoming press conference.

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IoTA: Internet of Things Academy: A full update on this project requires a separate blogpost, but suffice to say, we have made good progress. We are grateful to have a team of great people working with us: Gyorgyi Galik, Philipp RonenbergMartin Charlier and Daniel Pomlett. We have moved in a different direction from our initial proposal, but feel we now have a much clearer, far more exciting direction. Our focus is on people, on social and environmental concerns, and thinking of ways in which IoT can ultimately shape and influence legislation and policy. We are grateful for the incredible support of our partners Hugh Knowles and Louise Armstrong from the Forum for the Future and funders Nominet Trust and Founders Forum for Good, as well as the brillants folks at Suncorp who have been supporting our work. For regular updates follow @IoTAcademy on twitter or have a peek into our process on our tumblr.

Also on the Lab front, we were in India earlier this year, and have revisited Lilorann, with an renewed interest in Tactical Design and Tools for Critical Jugaad. We are in talks with several collaborators in the hope of realising a small thing this winter. Stay tuned.

Our Associate Tobias Revell has recently completed a commission ‘Monopoly of Legitimate Use‘ premiered at the Lighthouse Brighton, which we highly recommend making a trip for. Also, Yosuke Ushigome is currently developing a fascinating project “exploring high-speed and speculative trading of our bodily-harvested energy/data/knowledge/assets” to be exhibited in October in Tokyo.

 

TALKS & EXHIBITIONS

 

Keynote, Futureverything: I delievered a keynote at the Futureverything Festival in Manchester end of March. Titled ‘Valley of the Meatpuppets’, the talk explores the ethereal space where people, agents, thingbots, action heroes and big dogs coexist and how influence is designed within this space. I think the conference videos should go online soon. It was also great to exhibit the 5th Dimensional Camera and Open Informant at the Festival too.

 

Design and Violence, MoMA New York: We were invited by Paola Antonelli to contribute to their online show Design and Violence with a critical response to the work of Phil Ross. We wrote a short fiction piece exploring a future world where Mycotecture becomes a favoured material and what its implications might be.

V&A Friday Late: Candyce and I presented Dynamic Genetics vs Mann, followed by a series of sessions with the Synbio Tarot Cards at the V&A Friday Late for Synthetic Aesthetics. We had never run this sort of a session previously, but judging by the evening’s success are considering new avenues for such toolkits.

We will be showing Dynamic Genetics vs Mann at the DEAF Biennale in Rotterdam later this month as part of the ‘Blueprints for the Unknown’ Exhibition, and hoping that there will be a way for the project to be shown in the UK soon, perhaps where the project will resonate the most. I will also be giving a talk at the DIY ‘Altopia’ Seminar at the Biennale. I’ll be joining Tobias Revell at the Lighthouse to discuss his new work and explore themes of migration, borders, and networks. And I think that might be it, in terms of talks this year, apart from Chicago much later this year. Due to time contraints I have recently had to turn down few very exciting conference invitations for this year, but looking forward to it next year.

TEACHING

We enjoy teaching and our favourite form is intense workshops, which gives us an opportunity to set a brief, and a concetrated time with students to develop responses. We just wrapped up a workshop at HEAD, Geneva, with the Media Design MA students, working with them on a highly challenging brief titled ‘Failed States: Tactical Design for Uncertain Futures. Developed in collaboration with Justin Pickard, we invited students to design thoughtful responses to emerging political tensions at the intersection of migration, housing, climate change, robotics, surveillance, currency and finance, energy, public protest, and the hollowing out of the contemporary nation-state, for a near-future Switzerland. Needless to say, it was a highly energetic, inspiring week, and we’ll be writing a bit more about it soon. 

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This was meant to be brief, so I’ll stop. Just a quick final note to say that we are also considering new projects, collaborations and partnerships for 2015, so if you have something in mind, do drop us a line.

Adios, be well!

 

SUPERFLUX

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